That it’s also perhaps the most highly polished game I’ve ever played, with unsurpassed presentation and mechanics, is actually secondary to the fact that it generated in me the kind of childlike awe I haven’t experienced in decades. God of War is brilliant in ways I never thought games could be. This brutally violent mythological adventure was the last place I ever thought I’d find deep, meaningful ruminations on what it is to be a father, and the sacrifices involved. Like Tomb Raider before it, God of War has managed to keep something of its heritage while grounding its previously inaccessible main character and filling the whole experience with depth and feeling. Addictive, engrossing and compelling it’s epic, that’s what it is. And it’s the type of game that when you aren’t playing it, you’re thinking about playing it. It’s the type of game that you can’t put down you always want to do just one last task. It’s the type of game that when you sit down to play it, hours pass by in the blink of an eye. It has been a long time since a game has gripped me like God of War.
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